2D ART & ILLUSTRATION
- Character Design: Heroes, villains, companions, and NPCs. Outfits, skins, expressions, and poses, in 2D sketches or 3D turnarounds
- Environments and Level Design: Immersive worlds, biomes, modular kits, and architectural elements while considering traversal, aesthetics, and gameplay readability
- Props, Weapons, and Vehicles: Conceptualizing in-game objects and assets that fit the game’s visual style and narrative
- 3D Pre-visualization: Creating models and volumetric designs to help 3D teams plan geometry, textures, and animation integration
- Storyboarding and Moodboarding: Providing visual guidance for game narrative flow, cinematics, and in-game events
- UI/UX Concepts: Early drawings of screens, HUDs, inventories, and interface elements to guide development teams


- Production-ready background assets
- Environmental elements
- Locations
- Vertical Maps
- Gameplay Icons: Representation of elements like weapons, consumables, power-ups, or skills in inventory screens or HUDs.
- HUD Elements: Maps, health, scores, ammo, or other critical in-game information
- Menus and navigation: Structures settings, inventory, and pause options
- Interactive controls: Buttons, sliders, and icons that respond predictably to player input.


- Promotional Banners
- Hero Images
- Cinematic Key Art
- Key symbols, logos, or game motifs
- Box Art
3D ART
- Character Design & Face Expressions Study
- Concept Art & Illustrations
- 3D Modeling
- Rigging
- Animations
- Technical Art & VFXs
- Characters Posing Study for Marketing & Promo Art


- Concept Art (World Building & Detailed Level Design)
- 3D Modeling (Foliage & Natural Details, Terrains, Structures)
- Technical Art, Lighting and VFXs
- Prop Design (R&D, Concept Art, Materials)
- 3D Modeling & LODs (Levels of Detail) for:
- Buildings & Other Structures (Bridges, Streets, Etc.)
- Weapons (Fantasy, Sci-Fi, Modern)
- Vehicles & Machines
- Rigging & Animation
- Technical Art & VFXs


- Concept Design (Bio & Environmental Details)
- 3D Modeling and Texturing (Life Stages or Evolution Levels)
- Rigging and Animation (Realistic Movement R&D)
- Technical Art & VFXs
